The Videogame during the last year has been growing very fast, becoming a mass phenomenon. Tied on the technologic progress it’s a unique medium compared to others because it allows an immersive experience that others comunication media doesn’t have. The gaming experience overtake the borders of the houses, invading spaces averyday bigger giving chance to events, demonstrations and tournaments of national and international level. The historical followers of the Videogame world are young, but now older people are getting involved and passionate too. The differences between the technologies permit the users to immerse themselves in a reality that they can test phisically and mentally. The player can choose the Avatar, an image to represent his character in the game and inside of the virtual communities. The Videogame, Retrogaming and Collecting events, are growing year after year on numbers of visitors, fans and insiders. Cartoomics in Milan and Videogame Lab in Rome hosted in 2018 the record of more than 100 thousand visitors.